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FT3CRP: Creative Research Project
Module code: FT3CRP
Module provider: Film, Theatre and TV; School of Arts and Comm Design
Credits: 40
Level: 6
When you’ll be taught: Semester 1 / 2
Module convenor: Dr Simone Knox , email: s.knox@reading.ac.uk
Pre-requisite module(s):
Co-requisite module(s):
Pre-requisite or Co-requisite module(s):
Module(s) excluded: IN TAKING THIS MODULE YOU CANNOT TAKE FT3DISS OR TAKE FT3JDFA OR TAKE FT3ATMP OR TAKE FT3ADV (Compulsory)
Placement information: NA
Academic year: 2025/6
Available to visiting students: No
Talis reading list: No
Last updated: 19 June 2025
Overview
Module aims and purpose
The module aims to test the student's ability to apply accumulated skills and knowledge to a major research-based project which includes both a creative element and accompanying critical research and reflection, and which is initiated and developed independently but under supervision.
Module learning outcomes
By the end of the module, it is expected that students will be able to:
- Demonstrate the ability to plan on paper a coherent creative project in theatre, film, television or mixed media which draws convincingly on critical and theoretical debates and practices encountered elsewhere on the course;
- Articulate a clear set of aims, expressed both in terms of creative and critical objectives;
- Demonstrate levels of creative skill and achievement appropriate to their project;
- Realise a creative project that is internally coherent, systematic and imaginative in its decision making and that is informed by an appropriate critical and conceptual agenda;
- Evaluate their project self-critically, analysing both local and systemic levels of decision making, in the light both of independent reading and research and selected examples of theatre, performance, film or television practice.
The creative project and the critical research and reflection are the assessed outcomes. Additional outcomes arising from the processes of realisation and reflection include:Â
- Critical research and reflection: appropriate deployment of research using printed and electronic resources, critical analysis and coherent argument; presentation of written work using IT; identifying and addressing problems in film/tv/theatre/ performance practice; self-evaluation and self-critical analysis.
- Creative realisation: practical planning and time management; successful management of the resources involved in the creative project within the constraints and policies of the Department; clear communication with supervisory and where appropriate technical staff; the development of IT and technical skills (e.g. digital video editing, model boxes, lighting design using computerised control boards; computer aided design for theatre).
Module content
You will work on an individual research project which has a creative element (which could be realised in pairs or individually):Â
- a script (any medium)Â
- video essayÂ
- a design-based installation Â
- series of three 30-min theatre workshops
The scope of the creative project in relation to the preparatory and reflective research will be agreed with the supervisor and module convenor.
Structure
Teaching and learning methods
The module involves supervised independent research and creative practice. Â
Study hours
At least 10 hours of scheduled teaching and learning activities will be delivered in person, with the remaining hours for scheduled and self-scheduled teaching and learning activities delivered either in person or online. You will receive further details about how these hours will be delivered before the start of the module.
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